While browsing a Zelda fansite recently I stumbled across an interesting article about a programmer named Ben Purdy who recreated the classic game The Legend of Zelda in 48 hours. However, the way he did so was interesting, as it was a demake. Demakes are when a recreation of a game purposely programs the game to be more primitive than how it had originally been. In this case, the game is incredibly pixelated, even compared to the original which was made in 1986.
As you can see, the game uses the absolute bare minimum amount of pixels needed (16x16) to allow the played to understand what is occurring in the game.
If you are interested in finding out how he went about creating the game or would be interested in trying it for yourself, I have included a handy Link.
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Ok, that was a pretty bad pun.
http://www.benpurdy.com/blog/2014/3/demaking-zelda
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